Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
来源期刊:Games and CultureDOI:10.1177/1555412016638603
Designing Games for Moral Learning and Knowledge Building
来源期刊:Games and CultureDOI:10.1177/1555412017711514
What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2
来源期刊:Games and CultureDOI:10.1177/1555412017710599
Professional Norms and Race in the North American Video Game Industry
来源期刊:Games and CultureDOI:10.1177/1555412017708936
A Critical Cultural History of Online Games in China, 1995–2015
来源期刊:Games and CultureDOI:10.1177/1555412016661457
Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry
来源期刊:Games and CultureDOI:10.1177/1555412017737636
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
来源期刊:Games and CultureDOI:10.1177/1555412016655678
“What an Eccentric Performance”: Storytelling in Online Let’s Plays
来源期刊:Games and CultureDOI:10.1177/1555412016678724
Morality Play: A Model for Developing Games of Moral Expertise
来源期刊:Games and CultureDOI:10.1177/1555412017729596
Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online
来源期刊:Games and CultureDOI:10.1177/1555412017698872
Rebel Girls and Consequence in Life Is Strange and The Walking Dead
来源期刊:Games and CultureDOI:10.1177/1555412017744695
Video Games, Dystopia, and Neoliberalism: The Case of BioShock Infinite
来源期刊:Games and CultureDOI:10.1177/1555412017727226
There Is No Solution!: “Wicked Problems” in Digital Games
来源期刊:Games and CultureDOI:10.1177/1555412017716603
Esports Gambling: Market Structure and Biases:
来源期刊:Games and CultureDOI:10.1177/1555412019872389
The End of Casual: Long Live Casual
来源期刊:Games and CultureDOI:10.1177/1555412018786652
Friends With Benefits: Plausible Optimism and the Practice of Teabagging in Video Games
来源期刊:Games and CultureDOI:10.1177/1555412017732855
The End of Capitalism: Disengaging From the Economic Imaginary of Incremental Games
来源期刊:Games and CultureDOI:10.1177/1555412019886242
On Being a Feminist in Games Studies
来源期刊:Games and CultureDOI:10.1177/1555412017737637
Quantified Play: Self-Tracking in Videogames
来源期刊:Games and CultureDOI:10.1177/1555412019845983
Computer Game Fan Communities, Community Management, and Structures of Membership
来源期刊:Games and CultureDOI:10.1177/1555412017742308
Newcomers in a Global Industry: Challenges of a Norwegian Game Company
来源期刊:Games and CultureDOI:10.1177/1555412017723265
Ambivalent Violence in Contemporary Game Design
来源期刊:Games and CultureDOI:10.1177/1555412016647848
Beyond Rules and Mechanics: A Different Approach for Ludology
来源期刊:Games and CultureDOI:10.1177/1555412018822937
Methodology, Representation, and Games
来源期刊:Games and CultureDOI:10.1177/1555412017728641
Just War? War Games, War Crimes, and Game Design
来源期刊:Games and CultureDOI:10.1177/1555412017720359
Game Theory for Computer Games Design
来源期刊:Games and CultureDOI:10.1177/1555412017740497
From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong
来源期刊:Games and CultureDOI:10.1177/1555412017721840
(Mis)Representations of Prison: Gender- and Prison-Themed Video Games
来源期刊:Games and CultureDOI:10.1177/1555412019839545
Children’s Experiences on Learning the 21st-Century Skills With Digital Games
来源期刊:Games and CultureDOI:10.1177/1555412019845592
Reasons Why: Examining the Experience of Women in Games 140 Characters at a Time
来源期刊:Games and CultureDOI:10.1177/1555412017709418
Analyzing Moral Deliberation During Gameplay: Moral Foundations Theory as an Analytic Resource
来源期刊:Games and CultureDOI:10.1177/1555412017745231
Come for the Game, Stay for the Cash Grab: The Ethics of Loot Boxes, Microtransactions, and Freemium Games
来源期刊:Games and CultureDOI:10.1177/1555412019887658
Virtual Total Control: Escaping a Simulated Prison
来源期刊:Games and CultureDOI:10.1177/1555412016653035
The Presence of Female Designers in French Video Game Industry, 1985–1993
来源期刊:Games and CultureDOI:10.1177/1555412019841954
Introduction: A Literary Studies/Games Studies Conversation
来源期刊:Games and CultureDOI:10.1177/1555412019884461
Playing Around With Morality: Introducing the Special Issue on “Morality Play”
来源期刊:Games and CultureDOI:10.1177/1555412017738862
Rhetorical Strategy and Creative Methodology: Revisiting Homo Ludens
来源期刊:Games and CultureDOI:10.1177/1555412017721085
Digital Texts and Moral Questions About Immigration: Papers, Please and the Capacity for a Video Game to Stimulate Sociopolitical Discussion:
来源期刊:Games and CultureDOI:10.1177/1555412019893882
The Cultural Field of Video Game Production in Australia
来源期刊:Games and CultureDOI:10.1177/1555412019873746
Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games
来源期刊:Games and CultureDOI:10.1177/1555412019881536
Toward a Visualization of Video Game Cultural History: Grasping the French Touch:
来源期刊:Games and CultureDOI:10.1177/1555412019873469
Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
来源期刊:Games and CultureDOI:10.1177/1555412019866348
Kideogames: Reimagining the Fringe of Literary Studies as the Forefront
来源期刊:Games and CultureDOI:10.1177/1555412019841476
Agar.io: The Game’s in the Name
来源期刊:Games and CultureDOI:10.1177/1555412018821483
Ludosity, Radical Contextualism, and a New Games History: Pleasure, Truth, and Deception in the Mid-20th-Century London Arcade
来源期刊:Games and CultureDOI:10.1177/1555412019875013
The Haunting Aesthetics of Tacoma
来源期刊:Games and CultureDOI:10.1177/1555412019894400
I Coveted That Wind: Ganondorf, Buddhism, and Hyrule’s Apocalyptic Cycle:
来源期刊:Games and CultureDOI:10.1177/1555412019865847
Playing the Afterlife: Dante’s Otherworlds in the Gaming Age
来源期刊:Games and CultureDOI:10.1177/1555412019872578
Let’s Play Tinder! Aesthetics of a Dating App
来源期刊:Games and CultureDOI:10.1177/1555412019891328
The Ontology of Gameplay: Toward a New Theory
来源期刊:Games and CultureDOI:10.1177/1555412019825929