Games and Culture

Games and Culture

GAMES CULT
影响因子:1.6
JCR分区:Q1
新锐分区:文学2区
是否综述期刊:N/A
是否预警:不在预警名单内
是否OA:
出版国家/地区:-
出版社:SAGE
发刊时间:0
收录数据库:SCIE/SSCI/AHCI/Scopus收录
ISSN:1555-4120

期刊介绍

"Games and Culture" serves as an international academic journal that not only provides a platform for showcasing innovative theoretical and empirical research in the field of game studies but also reflects the depth and breadth of interactive media and cultural research, highlighting its diversity and complexity. The journal encourages interdisciplinary research methods, fostering communication and collaboration among scholars from various academic backgrounds. It emphasizes how games, as a cultural phenomenon, can influence and shape social structures, political dynamics, and economic patterns within the context of globalization.Furthermore, the journal focuses on the impact of game design, player interaction, and the development of gaming technology on individual and group identity, exploring how games serve as an artistic form and cultural expression that reflect and challenge existing social norms and values. By publishing forward-looking research, the journal aims to promote a deeper understanding of the role and impact of games in contemporary society, providing theoretical support and empirical evidence for policy-making, educational practices, and the development of the gaming industry.
游戏与文化(Games And Culture)是一本由SAGE出版的一本Multiple学术刊物,主要报道Multiple相关领域研究成果与实践。本刊已入选、社会科学引文索引(SCIE)来源期刊,该刊创刊于2006年,出版周期6 issues/year。2021-2022年最新版WOS分区等级:Q1,2023年发布的影响因子为2.4,CiteScore指数7.2,SJR指数0.997。本刊非开放获取期刊。 《游戏与文化》作为一本国际性的学术期刊,不仅为游戏研究领域提供了一个展示创新理论和实证研究的平台,而且其内容的深度和广度也体现了互动媒体与文化研究的多样性和复杂性。期刊鼓励跨学科的研究方法,促进了不同学术背景的学者之间的交流与合作。它强调了游戏作为一种文化现象,如何在全球化的背景下影响和塑造社会结构、政治动态和经济模式。此外,该期刊还关注游戏设计、玩家互动以及游戏技术发展对个体和群体认同的影响,探讨了游戏如何作为一种艺术形式和文化表达,反映和挑战现有的社会规范和价值观。通过发表具有前瞻性的研究,该期刊旨在推动对游戏在当代社会中角色和影响的深入理解,为相关政策制定、教育实践以及游戏产业的发展提供理论支持和实证依据。
年发文量 69
国人发稿量 2.07
国人发文占比 0.03%
自引率 12.5%
平均录取率-
平均审稿周期 -
版面费 -
偏重研究方向 Multiple-
期刊官网 -
投稿链接 -

期刊高被引文献

Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
来源期刊:Games and CultureDOI:10.1177/1555412016638603
Designing Games for Moral Learning and Knowledge Building
来源期刊:Games and CultureDOI:10.1177/1555412017711514
What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2
来源期刊:Games and CultureDOI:10.1177/1555412017710599
Professional Norms and Race in the North American Video Game Industry
来源期刊:Games and CultureDOI:10.1177/1555412017708936
A Critical Cultural History of Online Games in China, 1995–2015
来源期刊:Games and CultureDOI:10.1177/1555412016661457
Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry
来源期刊:Games and CultureDOI:10.1177/1555412017737636
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
来源期刊:Games and CultureDOI:10.1177/1555412016655678
“What an Eccentric Performance”: Storytelling in Online Let’s Plays
来源期刊:Games and CultureDOI:10.1177/1555412016678724
Morality Play: A Model for Developing Games of Moral Expertise
来源期刊:Games and CultureDOI:10.1177/1555412017729596
Temporary Break or Permanent Departure? Rethinking What It Means to Quit EVE Online
来源期刊:Games and CultureDOI:10.1177/1555412017698872
Rebel Girls and Consequence in Life Is Strange and The Walking Dead
来源期刊:Games and CultureDOI:10.1177/1555412017744695
Video Games, Dystopia, and Neoliberalism: The Case of BioShock Infinite
来源期刊:Games and CultureDOI:10.1177/1555412017727226
There Is No Solution!: “Wicked Problems” in Digital Games
来源期刊:Games and CultureDOI:10.1177/1555412017716603
Esports Gambling: Market Structure and Biases:
来源期刊:Games and CultureDOI:10.1177/1555412019872389
The End of Casual: Long Live Casual
来源期刊:Games and CultureDOI:10.1177/1555412018786652
Friends With Benefits: Plausible Optimism and the Practice of Teabagging in Video Games
来源期刊:Games and CultureDOI:10.1177/1555412017732855
The End of Capitalism: Disengaging From the Economic Imaginary of Incremental Games
来源期刊:Games and CultureDOI:10.1177/1555412019886242
On Being a Feminist in Games Studies
来源期刊:Games and CultureDOI:10.1177/1555412017737637
Quantified Play: Self-Tracking in Videogames
来源期刊:Games and CultureDOI:10.1177/1555412019845983
Computer Game Fan Communities, Community Management, and Structures of Membership
来源期刊:Games and CultureDOI:10.1177/1555412017742308
Newcomers in a Global Industry: Challenges of a Norwegian Game Company
来源期刊:Games and CultureDOI:10.1177/1555412017723265
Ambivalent Violence in Contemporary Game Design
来源期刊:Games and CultureDOI:10.1177/1555412016647848
Beyond Rules and Mechanics: A Different Approach for Ludology
来源期刊:Games and CultureDOI:10.1177/1555412018822937
Methodology, Representation, and Games
来源期刊:Games and CultureDOI:10.1177/1555412017728641
Just War? War Games, War Crimes, and Game Design
来源期刊:Games and CultureDOI:10.1177/1555412017720359
Game Theory for Computer Games Design
来源期刊:Games and CultureDOI:10.1177/1555412017740497
From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong
来源期刊:Games and CultureDOI:10.1177/1555412017721840
(Mis)Representations of Prison: Gender- and Prison-Themed Video Games
来源期刊:Games and CultureDOI:10.1177/1555412019839545
Children’s Experiences on Learning the 21st-Century Skills With Digital Games
来源期刊:Games and CultureDOI:10.1177/1555412019845592
Reasons Why: Examining the Experience of Women in Games 140 Characters at a Time
来源期刊:Games and CultureDOI:10.1177/1555412017709418
Analyzing Moral Deliberation During Gameplay: Moral Foundations Theory as an Analytic Resource
来源期刊:Games and CultureDOI:10.1177/1555412017745231
Come for the Game, Stay for the Cash Grab: The Ethics of Loot Boxes, Microtransactions, and Freemium Games
来源期刊:Games and CultureDOI:10.1177/1555412019887658
Virtual Total Control: Escaping a Simulated Prison
来源期刊:Games and CultureDOI:10.1177/1555412016653035
The Presence of Female Designers in French Video Game Industry, 1985–1993
来源期刊:Games and CultureDOI:10.1177/1555412019841954
Introduction: A Literary Studies/Games Studies Conversation
来源期刊:Games and CultureDOI:10.1177/1555412019884461
Playing Around With Morality: Introducing the Special Issue on “Morality Play”
来源期刊:Games and CultureDOI:10.1177/1555412017738862
Rhetorical Strategy and Creative Methodology: Revisiting Homo Ludens
来源期刊:Games and CultureDOI:10.1177/1555412017721085
Digital Texts and Moral Questions About Immigration: Papers, Please and the Capacity for a Video Game to Stimulate Sociopolitical Discussion:
来源期刊:Games and CultureDOI:10.1177/1555412019893882
The Cultural Field of Video Game Production in Australia
来源期刊:Games and CultureDOI:10.1177/1555412019873746
Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games
来源期刊:Games and CultureDOI:10.1177/1555412019881536
Toward a Visualization of Video Game Cultural History: Grasping the French Touch:
来源期刊:Games and CultureDOI:10.1177/1555412019873469
Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
来源期刊:Games and CultureDOI:10.1177/1555412019866348
Kideogames: Reimagining the Fringe of Literary Studies as the Forefront
来源期刊:Games and CultureDOI:10.1177/1555412019841476
Agar.io: The Game’s in the Name
来源期刊:Games and CultureDOI:10.1177/1555412018821483
Ludosity, Radical Contextualism, and a New Games History: Pleasure, Truth, and Deception in the Mid-20th-Century London Arcade
来源期刊:Games and CultureDOI:10.1177/1555412019875013
The Haunting Aesthetics of Tacoma
来源期刊:Games and CultureDOI:10.1177/1555412019894400
I Coveted That Wind: Ganondorf, Buddhism, and Hyrule’s Apocalyptic Cycle:
来源期刊:Games and CultureDOI:10.1177/1555412019865847
Playing the Afterlife: Dante’s Otherworlds in the Gaming Age
来源期刊:Games and CultureDOI:10.1177/1555412019872578
Let’s Play Tinder! Aesthetics of a Dating App
来源期刊:Games and CultureDOI:10.1177/1555412019891328
The Ontology of Gameplay: Toward a New Theory
来源期刊:Games and CultureDOI:10.1177/1555412019825929

质量指标占比

研究类文章占比 OA被引用占比 撤稿占比 出版后修正文章占比
89.86%31.28%--

相关指数

影响因子
影响因子
年发文量
自引率

预警情况

查看说明
时间 预警情况
2026年03月发布的新锐学术版不在预警名单中
2025年03月发布的2025版不在预警名单中
2024年02月发布的2024版不在预警名单中
2023年01月发布的2023版不在预警名单中
2021年12月发布的2021版不在预警名单中
2020年12月发布的2020版不在预警名单中
*来源:中科院《 国际期刊预警名单》

JCR分区

WOS分区等级:1区
版本 按学科 分区
WOS期刊SCI分区
WOS期刊SCI分区
WOS期刊SCI分区是指SCI官方(Web of Science)为每个学科内的期刊按照IF数值排 序,将期刊按照四等分的方法划分的Q1-Q4等级,Q1代表质量最高,即常说的1区期刊。
(2024-2025年最新版)
COMMUNICATION
Q2
CULTURAL STUDIES
Q1

中科院分区

查看说明
版本 大类学科 小类学科 Top期刊 综述期刊
2026年3月发布
(新锐分区)
文学2区
CULTURAL STUDIES 文化研究
3区
COMMUNICATION 传播学
3区
N/A
2025年3月升级版
文学2区
CULTURAL STUDIES 文化研究
2区
COMMUNICATION 传播学
4区
2023年12月旧的升级版
文学2区
CULTURAL STUDIES 文化研究
2区
COMMUNICATION 传播学
4区

CiteScore

查看说明
CiteScore SJR SNIP 学科 分区 排名
6.90
0.888
1.983
大类:Social Sciences 小类:Cultural Studies
大类:Social Sciences 小类:Anthropology
大类:Social Sciences 小类:Arts and Humanities (miscellaneous)
大类:Social Sciences 小类:Communication
大类:Social Sciences 小类:Applied Psychology
大类:Social Sciences 小类:Human-Computer Interaction
Q1
Q1
Q1
Q1
Q1
Q2
18 / 1371
8 / 524
35 / 630
43 / 535
58 / 256
62 / 186

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