Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT.BIT reports original research studies, practical case studies, and thoughtful articles on:• usability and user experience (UX)• human computer interaction (HCI)• human-centred and user-centred design• the social, business and human aspects of the digital world.The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry.All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
行为与信息技术(BIT)将人置于技术之前。因此,它偏离了其他相关期刊。它是以人为本的IT同行评审出版物的主要科学场所。BIT报告原创研究、实践案例研究和深思熟虑的文章:·可用性和用户体验(UX)·人机交互(HCI)·以人为本和以用户为中心的设计·数字世界的社会、商业和人的方面。该杂志吸引了来自不同学科的作者和读者(例如:可用性、用户体验、心理学、人机工程学、计算机科学和社会学),来源于学术界和工业界。所有论文都要经过编辑的初步评估,如果发现适合进一步考虑,将由独立、匿名的专家评审进行严格的双盲同行评审。
Recognise misinformation and verify before sharing: a reasoned action and information literacy perspective
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1578828
The effects of design, size, and uniqueness of smartwatches: perspectives from current versus potential users
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1571111
Smartphone addiction and associated consequences: role of loneliness and self-regulation
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1560499
Digital nudging and privacy: improving decisions about self-disclosure in social networks*
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1584644
Advanced machine learning approaches to personalise learning: learning analytics and decision making
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539517
A double-edged sword? Exploring the impact of students’ academic usage of mobile devices on technostress and academic performance
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1585476
Shaking the usability tree: why usability is not a dead end, and a constructive way forward
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1541255
Sentiment mining in a collaborative learning environment: capitalising on big data
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1625440
Habit formation in social media consumption: a case of political engagement
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1529197
How compulsive use of social media affects performance: insights from the UK by purpose of use
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539518
Revealing the relationship between rational fatalism and the online privacy paradox
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1552717
The influence of organisational facilitating conditions and technology acceptance factors on the effectiveness of virtual communities of practice
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1564070
A systematic meta-Review and analysis of learning analytics research
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1669712
Investigating factors affecting learner’s perception toward online learning: evidence from ClassStart application in Thailand
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1581259
Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1544276
Dynamic model of online information quality perceptions and impacts: a literature review
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1531928
Emotions in Wikipedia: the role of intended negative events in the expression of sadness and anger in online peer production
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1554702
Exploring the variability of media multitasking choice behaviour using a network approach
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1589575
System- vs. consumer-generated recommendations: affective and social-psychological effects on purchase intention
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1583285
Behavioural threshold analysis: methodological and practical considerations for applications in information security
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1569163
Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1520302
Assessing the performance of short multi-item questionnaires in aesthetic evaluation of websites
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539521
Keeping secure to the end: a long-term perspective to understand employees’ consequence-delayed information security violation
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539519
Integrating TTF and IDT to evaluate user intention of big data analytics in mobile cloud healthcare system
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1626486
Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1549596
Exposure to a pleasant odour may increase the sense of reality, but not the sense of presence or realism
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1590458
Software developers need help too! Developing a methodology to analyse cognitive dimension-based feedback on usability
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1705393
How perceptions of incivility and social endorsement in online comments (Dis) encourage engagements
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1523464
Handling of online information by users: evidence from TED talks
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1584244
Trust trumps concern: findings from a seven-country study on consumer consent to ‘digital native’ vs. ‘digital immigrant’ service providers
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1541254
Perspectives on the evolution of online communities
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1546901
Would you feel happier if you have more protection behaviour? A panel survey of university students in Japan
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1544275
The effects of helping, self-expression, and enjoyment on social capital in social media: the moderating effect of avoidance attachment in the tourism context
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1552718
How does participation and browsing affect continuance intention in virtual communities? An integration of curiosity theory and subjective well-being
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1685002
Family wearables – what makes them persuasive?
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1694993
Does opportunity make the thief? Abilities and moral disengagement in illegal downloading
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1583768
HospiAvontuur: development of a serious game to help young children and their parents during the preparation for an admission at the hospital for elective surgery
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1673821
Altruistic and selfish communication on social media: the moderating effects of tie strength and interpersonal trust
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1688392
Editorial
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1668154
Letters to medical devices: a case study on the medical device user requirements of adolescents with type 1 diabetes
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1606939
Effects of macroergonomic compatibility of information and communication technologies on the performance of manufacturing systems
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1551422
Making Mii: studying the effects of methodological approaches and gaming contexts on avatar customization
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1526969
Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1554091
Motivated to lose? Evaluating challenge and player motivations in games
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1672789
Classifying computer-mediated communication (CMC) interruptions at work using control as a key delineator
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1683606
Understanding adolescents’ unfriending on Facebook by applying an extended theory of planned behaviour
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1557255
Bracelet: arms-down selection for Kinect mid-air gesture
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1536166
Human behaviour recognition and monitoring based on deep convolutional neural networks
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1702101
Evaluating graphical manipulations in automatically laid out LineSets
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1690578
Antecedents of social media activism: an analytical study of a controversial topic
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1687755