General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2019.2901021
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2808198
ViZDoom Competitions: Playing Doom From Pixels
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2877047
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2888863
Orchestrating Game Generation
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2870876
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2858024
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2017.2771831
Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2846028
From Mechanics to Meaning
来源期刊:IEEE Transactions on GamesDOI:10.1109/TCIAIG.2017.2765599
The Text-Based Adventure AI Competition
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2019.2896017
Serious Games for Training Social Skills in Job Interviews
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2808525
Who Killed Albert Einstein? From Open Data to Murder Mystery Games
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2806190
Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2808201
Strategy Generation for Multiunit Real-Time Games via Voting
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2848913
Implementing Adaptive Game Difficulty Balancing in Serious Games
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2791019
Emulating Human Play in a Leading Mobile Card Game
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2835764
The 2017 AIBIRDS Level Generation Competition
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2854896
Perceptual Experience Management
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2817162
StarCraft AI Competitions, Bots, and Tournament Manager Software
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2883499
Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming
来源期刊:IEEE Transactions on GamesDOI:10.1109/TCIAIG.2017.2754375
Machine Learning Approaches to Competing in Fantasy Leagues for the NFL
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2841057
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2864640
Learning How Design Choices Impact Gameplay Behavior
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2812763
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2830746
Building a Planner: A Survey of Planning Systems Used in Commercial Video Games
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2017.2782846
How the Business Model of Customizable Card Games Influences Player Engagement
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2803843
Exploration in NetHack With Secret Discovery
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2861759
Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2806302
Identifying Regional Trends in Avatar Customization
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2835776
Deep Learning Competition Framework on Othello for Education
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2019.2931153
Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2880147
A Tool to Design Interactive Characters Based on Embodied Cognition
来源期刊:IEEE Transactions on GamesDOI:10.1109/TCIAIG.2017.2755699
Computer Shogi Tournaments and Techniques
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2019.2939259
Pacman Capture the Flag in AI Courses
来源期刊:IEEE Transactions on GamesDOI:10.1109/TG.2018.2871185