COMPUTER ANIMATION AND VIRTUAL WORLDS
COMPUT ANIMAT VIRT W
影响因子:0.9
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出版国家/地区:ENGLAND
出版社:John Wiley and Sons Ltd
发刊时间:2004
发刊频率:Bimonthly
收录数据库:SCIE/Scopus收录
ISSN:1546-4261

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期刊介绍
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
随着 功能 强大 的 个人 电脑 和 高端 显卡 的 出现 , 虚拟 世界 、 实时 计算机 动画 和 模拟 、 游戏 等 领域 出现 了 令 人 难以置信 的 发展 。但 与 此 同时 , 新 的 和 更 便宜 的 虚拟 现实 设备 已经 出现 , 允许 与 这些 实时 虚拟 世界 , 甚至 通过 增强 现实 与 现实 世界 的 互动 。三维 人物 , 特别 是 虚拟 人 , 现在 有 一 个 特殊 的 质量 , 这 允许 使用 他们 在 电影 业 。但 这 仅仅 是 一 个 开始 , 随着 人工 智能 和 Agent 技术 的 发展 , 这些 角色 将 变 得 越来越 自主 , 甚至 智能 。他们 将 与 动物 和 植物 一起 生活 在 虚拟 世界 中 。
年发文量 83
国人发稿量 30.71
国人发文占比 0.37%
自引率 -
平均录取率0
平均审稿周期 较慢,6-12周
版面费 US$2950
偏重研究方向 工程技术-计算机:软件工程
期刊官网 http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1546-427X
投稿链接 http://mc.manuscriptcentral.com/cavw
期刊高被引文献
An intelligent navigation of humanoid NAO in the light of classical approach and computational intelligence
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1858
Human–virtual character interaction: Toward understanding the influence of haptic feedback
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1883
Mobile‐powered head‐mounted displays versus cave automatic virtual environment experiments for evacuation research
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1873
Sketch2VF: Sketch‐based flow design with conditional generative adversarial network
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1889
Shape‐constrained flying insects animation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1902
Multilayer feature descriptors fusion CNN models for fine‐grained visual recognition
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1897
Audio‐driven emotional speech animation for interactive virtual characters
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1892
A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1893
Automated brain extraction and immersive exploration of its layers in virtual reality for the rhesus macaque MRI data sets
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1841
Compressed dynamic mesh sequence for progressive streaming
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1847
Real‐time 3D human pose and motion reconstruction from monocular RGB videos
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1887
Coupling agent motivations and spatial behaviors for authoring multiagent narratives
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1898
Skeletal mesh animation driven by few positional constraints
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1900
An SPH model to simulate the dynamic behavior of shear thickening fluids
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1870
Biologically inspired ant colony simulation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1867
A generic framework for editing and synthesizing multimodal data with relative emotion strength
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1871
Scale‐aware camera localization in 3D LiDAR maps with a monocular visual odometry
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1879
Agent navigation using deep learning with agent space heat map for crowd simulation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1878
A human and group behavior simulation evaluation framework utilizing composition and video analysis
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1844
A visual simulation of ocean floating wind power system
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1859
Multitask learning on monocular water images: Surface reconstruction and image synthesis
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1896
Robust simultaneous localization and mapping in low‐light environment
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1895
Investigating cultural aspects in the fundamental diagram using convolutional neural networks and virtual agent simulation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1899
Optimal close‐up views for precise 3D manipulation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1884
A computational approach for spider web‐inspired fabrication of string art
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1904
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1881
Animating predator and prey fish interactions
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1866
Hierarchical planning‐based crowd formation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1875
Editorial issue 30.1
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1872
EDITORIAL
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1911
Editorial issue 30.2
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1876
Game‐ready 3D hair model from a small set of images
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1855
Virtual titration laboratory experiment with differentiated instruction
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1882
Data‐driven retrieval of spray details with random forest‐based distance
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1901
Multiview‐coherent disocclusion synthesis using connected regions optimization
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1894
Screwing assembly oriented interactive model segmentation in HMD VR environment
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1880
An optimization on water wave diffraction approximation based on wave packets
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1886
SRNPD: Spatial rendering network for pencil drawing stylization
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1890
Building hierarchical structures for 3D scenes based on normalized cut
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1869
Image‐based authoring of herd animations
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1903
A time‐based global path planning strategy for crowd navigation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1864
Yet another low‐level agent handler
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1891
A multi‐GPU finite element computation and hybrid collision handling process framework for brain deformation simulation
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1846
Cascaded network with deep intensity manipulation for scene understanding
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1888
Predicting brittle fracture surface shape from a versatile database
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1865
Landslide‐generated wave hazard prediction based on multiphase flow model of DualSPHysics
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1874
Editorial Issue 30.6
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1918
An adaptive character skinning algorithm based on the property of real skin
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1868
Disassembling a 3D mechanism for efficient packing
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1861
Designing deployable 3D scissor structures with ball‐and‐socket joints
来源期刊:Computer Animation and Virtual WorldsDOI:10.1002/cav.1848
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