JMIR Serious Games

JMIR Serious Games

杰米尔严肃游戏
JMIR SERIOUS GAMES
影响因子:4.1
JCR分区:Q1
新锐分区:医学2区
是否综述期刊:N/A
是否预警:不在预警名单内
是否OA:
出版国家/地区:CANADA
出版社:JMIR Publications Inc.
发刊时间:0
收录数据库:SCIE/Scopus收录/DOAJ开放期刊
ISSN:2291-9279

期刊介绍

JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
杰米尔严肃游戏《 JMIR严肃游戏》 (JSG, ISSN 2291 - 9279 )是《医学互联网研究杂志》 (JMIR )的姊妹期刊,该杂志是健康信息学中引用最多的期刊之一(影响因子2016:第5.175段)。JSG的预计影响因子(2016年)为3.32。JSG是一个多学科期刊,致力于计算机/网络/移动应用,结合游戏元素解决严重问题,如健康教育/促进,教学和教育,或社会变革。该杂志还考虑在视频游戏暴力和视频游戏成瘾领域的评论和研究。
年发文量 99
国人发稿量 2.97
国人发文占比 0.03%
自引率 7.3%
平均录取率-
平均审稿周期 12 Weeks
版面费 USD2950
偏重研究方向 Medicine-Rehabilitation
投稿链接 -

期刊高被引文献

Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights
来源期刊:JMIR Serious GamesDOI:10.2196/11565
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
来源期刊:JMIR Serious GamesDOI:10.2196/13028
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
来源期刊:JMIR Serious GamesDOI:10.2196/11960
Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug
来源期刊:JMIR Serious GamesDOI:10.2196/10915
Effectiveness of a Behavior Change Technique–Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/11444
Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game
来源期刊:JMIR Serious GamesDOI:10.2196/11861
Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
来源期刊:JMIR Serious GamesDOI:10.2196/13442
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12431
Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study
来源期刊:JMIR Serious GamesDOI:10.2196/13776
FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer
来源期刊:JMIR Serious GamesDOI:10.2196/games.8540
Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study
来源期刊:JMIR Serious GamesDOI:10.2196/12429
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/10116
Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping
来源期刊:JMIR Serious GamesDOI:10.2196/13303
Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
来源期刊:JMIR Serious GamesDOI:10.2196/11326
Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study
来源期刊:JMIR Serious GamesDOI:10.2196/15974
A Novel Clinician-Orchestrated Virtual Reality Platform for Distraction During Pediatric Intravenous Procedures in Children With Hemophilia: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/10902
Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/16031
Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12713
Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12835
Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
来源期刊:JMIR Serious GamesDOI:10.2196/14620
What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine
来源期刊:JMIR Serious GamesDOI:10.2196/10155
Development and Evaluation of a Virtual Research Environment to Improve Quality of Care in Overcrowded Emergency Departments: Observational Study
来源期刊:JMIR Serious GamesDOI:10.2196/13993
Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
来源期刊:JMIR Serious GamesDOI:10.2196/13962
Exergaming Improves Executive Functions in Patients With Metabolic Syndrome: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/13575
Do-It-Yourself Gamified Cognitive Training: Viewpoint
来源期刊:JMIR Serious GamesDOI:10.2196/12130
Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search
来源期刊:JMIR Serious GamesDOI:10.2196/13620
A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design
来源期刊:JMIR Serious GamesDOI:10.2196/14342
A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/14924
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
来源期刊:JMIR Serious GamesDOI:10.2196/12324
Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
来源期刊:JMIR Serious GamesDOI:10.2196/13051
A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation
来源期刊:JMIR Serious GamesDOI:10.2196/11151
Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study
来源期刊:JMIR Serious GamesDOI:10.2196/13748
Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype
来源期刊:JMIR Serious GamesDOI:10.2196/13861
An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach
来源期刊:JMIR Serious GamesDOI:10.2196/12678
Figure Correction: Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/14381
Title Correction: Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
来源期刊:JMIR Serious GamesDOI:10.2196/15657
A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation
来源期刊:JMIR Serious GamesDOI:10.2196/12788
The Adoption of a Virtual Reality–Assisted Training System for Mental Rotation: A Partial Least Squares Structural Equation Modeling Approach
来源期刊:JMIR Serious GamesDOI:10.2196/14548
Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/11909
A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/11716

质量指标占比

研究类文章占比 OA被引用占比 撤稿占比 出版后修正文章占比
87.88%98.34%-1.64%

相关指数

影响因子
影响因子
年发文量
自引率

预警情况

查看说明
时间 预警情况
2026年03月发布的新锐学术版不在预警名单中
2025年03月发布的2025版不在预警名单中
2024年02月发布的2024版不在预警名单中
2023年01月发布的2023版不在预警名单中
2021年12月发布的2021版不在预警名单中
2020年12月发布的2020版不在预警名单中
*来源:中科院《 国际期刊预警名单》

JCR分区

WOS分区等级:1区
版本 按学科 分区
WOS期刊SCI分区
WOS期刊SCI分区
WOS期刊SCI分区是指SCI官方(Web of Science)为每个学科内的期刊按照IF数值排 序,将期刊按照四等分的方法划分的Q1-Q4等级,Q1代表质量最高,即常说的1区期刊。
(2024-2025年最新版)
HEALTH CARE SCIENCES & SERVICES
Q1
MEDICAL INFORMATICS
Q2
PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Q1

中科院分区

查看说明
版本 大类学科 小类学科 Top期刊 综述期刊
2026年3月发布
(新锐分区)
医学2区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务
2区
PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
1区
MEDICAL INFORMATICS 医学:信息
2区
N/A
2025年3月升级版
医学2区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务
2区
MEDICAL INFORMATICS 医学:信息
2区
PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
2区
2023年12月旧的升级版
医学2区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务
2区
PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
2区
MEDICAL INFORMATICS 医学:信息
3区

CiteScore

查看说明
CiteScore SJR SNIP 学科 分区 排名
8.60
1.144
1.474
大类:Medicine 小类:Rehabilitation
大类:Medicine 小类:Physical Therapy, Sports Therapy and Rehabilitation
大类:Medicine 小类:Psychiatry and Mental Health
大类:Medicine 小类:Biomedical Engineering
Q1
Q1
Q1
Q1
4 / 165
12 / 254
56 / 580
75 / 323

相关文章