Universal Access in the Information Society (UAIS) is an international, interdisciplinary refereed journal that solicits original research contributions addressing the accessibility, usability, and, ultimately, acceptability of Information Society Technologies by anyone, anywhere, at anytime, and through any media and device. Universal access refers to the conscious and systematic effort to proactively apply principles, methods and tools of universal design order to develop Information Society Technologies that are accessible and usable by all citizens, including the very young and the elderly and people with different types of disabilities, thus avoiding the need for a posteriori adaptations or specialized design. The journal's unique focus is on theoretical, methodological, and empirical research, of both technological and non-technological nature, that addresses equitable access and active participation of potentially all citizens in the information society.
《信息社会中的普遍访问》(Universal Access in the Information Society,UAIS)是一份国际性、跨学科的审稿期刊,旨在征集原创研究论文,以解决任何人、任何地点、任何时间、通过任何媒体和设备对信息社会技术的可访问性、可用性以及最终的可接受性。普遍接入是指有意识和有系统地努力积极应用通用设计的原则、方法和工具,以开发所有公民,包括年幼者、老年人和不同类型残疾人都能获得和使用的信息社会技术,从而避免事后调整或专门设计的需要。该杂志的独特重点是技术和非技术性质的理论、方法和实证研究,涉及信息社会中潜在所有公民的公平准入和积极参与。
Extending UTAUT2 toward acceptance of mobile learning in the context of higher education
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00685-8
Engagement in the course of programming in higher education through the use of gamification
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00680-z
Understanding student behavior and perceptions toward earning badges in a gamified MOOC
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00677-8
Analyzing the usability of the WYRED Platform with undergraduate students to improve its features
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00672-z
Using multimodal learning analytics to study collaboration on discussion groups
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00683-w
Interactive and collaborative technological ecosystems for improving academic motivation and engagement
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00669-8
Accessible software development: a conceptual model proposal
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00688-5
A systematic review of modalities in computer-based interventions (CBIs) for language comprehension and decoding skills of children with autism spectrum disorder (ASD)
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00646-1
Technological ecosystems and ontologies for an educational model based on Web 3.0
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00684-9
Changing patterns of social media use? A population-level study of Finland
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00654-1
CBET: design and evaluation of a domain-specific chatbot for mobile learning
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00666-x
Enhancing accessibility in cultural heritage environments: considerations for social computing
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00651-4
Methodology I’M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00675-w
Accessibility of tourism websites: the level of countries’ commitment
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00643-4
ECLECTIC as a learning ecosystem for higher education disruption
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00682-x
Understanding visually impaired people’s experiences of social signal perception in face-to-face communication
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00698-3
The utilisation of social media among users with hearing loss: an analysis of Facebook communities
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00658-x
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00674-x
Software switches: novel hands-free interaction techniques for quadriplegics based on respiration–machine interaction
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00645-2
A guide for making video games accessible to users with cerebral palsy
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00679-6
A confirmatory factor analysis of the behavioral intention to use smart wellness wearables in Malaysia
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00663-0
Elderly’s acceptance of companion robots from the perspective of user factors
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00692-9
A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00689-4
Context awareness in healthcare: a systematic literature review
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00664-z
The educative model is changing: toward a student participative learning framework 3.0—editing Wikipedia in the higher education
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00687-6
Validation of a usability assessment instrument according to the evaluators’ perspective about the users’ performance
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00659-w
Toward a ubiquitous model to assist the treatment of people with depression
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00697-4
Web accessibility evaluation of top-ranking university Web sites in Spain, Chile and Mexico
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00702-w
Concepts and design space for a better understanding of multi-device user interfaces
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00650-5
Exploring the effects of web-mediated activity-based learning and meaningful learning on improving students’ learning effects, learning engagement, and academic motivation
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00690-x
In search of trustworthy information: a qualitative study of the search behavior of people with dyslexia in Norway
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00703-9
Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00686-7
Cultural heritage visits supported on visitors’ preferences and mobile devices
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00657-y
Agile development of multiplatform educational video games using a Domain-Specific Language
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00681-y
Creating different learning experiences: assessment of usability factors in an interactive three-dimensional holographic projection system for experiential learning
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00671-0
Am I missing something?
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00648-z
Educational processes’ guidance based on evolving context prediction in intelligent tutoring systems
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00667-w
On modeling the quality of concept mapping toward more intelligent online learning feedback: a fuzzy logic-based approach
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00656-z
Beyond engagement: an EEG-based methodology for assessing user’s confusion in an educational game
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00678-7
Improving student engagement in a biometric classroom: the contribution of gamification
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00676-9
Automated 3D sign language caption generation for video
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00668-9
Design and evaluation of a graphical user interface for facilitating expert knowledge transfer: a teleoperation case study
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00670-1
Acceptability of notifications delivered to older adults by technology-based assisted living services
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00665-y
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00644-3
Correction to: A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00699-2
Special issue on accessibility and software design for all
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00661-2
A machine translation system from Arabic sign language to Arabic
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00695-6
Automatic switching between speech and non-speech: adaptive auditory feedback in desktop assistance for the visually impaired
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00696-5
Accessibility and usability analysis of Indian e-government websites
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00704-8
Continuance model of formative computer-based assessment (CBA): Considering the effects of self-regulation and social influence
来源期刊:Universal Access in the Information SocietyDOI:10.1007/s10209-019-00701-x